
I think VGSage still needs a nerf to his damage overall (Dash Attack into Up Air deals 15% damage and is very consistent, and in a game like this where 100% almost guarantees a stock, it's very strong), and Sinbad needs a nerf to his Aerial Neutral Special (smaller hitbox, less damage) and Dash Attack (lower knockback).
Dash Attack -> Forward Air KOs at any percent from near the middle of the stage. Dash Attack lasts very long and can be used in reverse very quickly. Kamikaze offstage option in Down Special. Dash Attack-> Dash Attack -> Up Air/Forward Air kills insanely early. High knockback move that will land if given enough time. Few killing moves (Neutral Air, Forward Air, Up Air). Recovery has low vertical gain, requires setup of Neutral Special to recover well vertically. Most tilts and dash attack combo into her killing aerials. Spiking Forward Air can drag down opponents and KO them very early. Damaging Down Tilt -> Up Tilt -> Up/Forward Air. High knockback aerials (note: Neutral Air can KO at 0%). Has a fail-safe to recover or escape a combo or continue her own. Lack of killing moves (Forward Tilt/Air, Down Tilt/Air. Great tilts (Forward Tilt deals 8% and has great range, KOs off the side incredibly early). Able to use her walls as a shield to poke through. Up Air lasts a long time, can juggle and has a falling hitbox. Aerial Neutral Special has a massive hitbox, deals massive damage, is cancelable, and is one of the safest landing options in the game.
Side special hits straight down-works as a spike or a combo move. The Sage can now slightly move when charging his punch midair. Changed ground friction physics, Sinbad is a bit more slippy now. Added jostling, characters now push the other when occupying the same space. It is now possible to pause the game by pressing START. The Hunt: characters now get a lighter version of their skin on this stage. The Pit's platforms no more allow to pass through Kiki's walls. The Pit's moving platforms are now lower. Can extend combos, or privide a place to retreat. With big platform, one jump away from the ground. A jukebox has been hidden, will you find it?. Two new musics, inspired by Pepper and Sinbad. Desynchs at the end of the game should be less common. Refined gameplay, new musics, and a secret. The buff vanishses when the player is KO. Three-platform in a lava-filled cave, this is Deep Rock. The quest for a cake is more epic than ever. Polished all graphics, cinematics and sound effects. Especially stuff aside from the game itself, like covers and trailers. We are working on it, in this phase were there are tons of great stuff we can't show. You can use different moves by holding a direction when pressing the attack or special move button.
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